Communicating Story
The creative endeavour of a story-based game is about communicating. It is the act of storytelling that communicates the experience and underlying narrative to the player. The [...]
3 Things to Avoid in Next-Gen Narrative Planners
The interactive space is on the cusp of bringing to life new experiences in narrative-based games. Included in these attempts are the use of narrative planners, typically [...]
Our Work in Augmented Reality Wins Award
Our technical prowess on the Clandestine: Anomaly game reached a new height with the prototype winning Metaio’s GameAR Award! We’re thrilled our team was able to deliver [...]
Max Rush Released to the Wild
Evodant Interactive and Dark Spark Studios, two Winnipeg game developers, have teamed up to create Max Rush for iOS and Android devices. Max Rush is a fast-paced [...]
Procedural Everything and AI Too
Evodant CEO Dwayne Rudy discusses artificial intelligence, procedural content and interactive narratives at vgpodcasts.com titled Powering False Realities!