Dwayne is a veteran systems architect, software engineer, and creative director who has led teams to produce award winning work. He has expertise in artificial intelligence, interactive technologies, game development, process engineering and software/web development. He holds degrees in Business and Computer Science, has been a guest instructor at the Banff New Media Institute and is a former Certified Information Systems Security Professional (CISSP).
Rob is a veteran designer and producer in the RPG market. With 14+ years at Bioware, he has worked on such properties as Star Wars and Dungeons & Dragons as well as many of Bioware’s own titles including the Baldur’s Gate series, Neverwinter Nights series, Jade Empire, and Dragon Age: Return to Ostagar, Dragon Age: Origins, Revolver, Dragon Age: The Stone Prisoner, Mass Effect and Mass Effect 2. He was also involved in developing the BioWare Community Live Team and BioWare Online Store in the role of Online Strategist.
Tom ZuberArt Director
Tom has worked in the film, television and gaming industries for the past 28 years and has headed up art teams at EA, Sony and THQ. His work with some of the top studios on popular franchises such as Mortal Kombat 2, Dawn of War 2, numerous animated series, such as Spongebob, and also big budget features such as Chronicles of Narnia has also made him a sought after Art Director and instructor throughout Canada and overseas. Tom has a passion for the traditional arts combined with innovative advances in 3D.
We are on a mission to help people, organizations and society at large solve their problems and achieve their maximum potential.